Start of the project.
Raising of $1 000 000 from a private investor.
Finished Alpha version of the game for iOS devices.
Beta tests of iOS version of the game.
Launch of iOS version of the game, available for download in AppStore.
Putting tokens to an open sale at one of the top 5 crypto-exchanges and a buyback of tokens that cost 25% of the raised investments. We want to support the growth of the value of our tokens – read more about this in the white paper.
Launch of a marketing campaign aimed at installing the game in AppStore. This will allow us to faster attract new players and start making profits; we plan to invest 20-30% of it in the purchase of our own tokens.
When achieving $3 000 000 – accelerated development and launch of the game for Android devices in parallel with marketing and involvement of players to the iOS version of the game.
When achieving $10 000 000 – strengthening of marketing activity and attracting new installations of iOS and Android versions of game. This will allow us to develop even faster, increasing profits; we plan to invest 20-30% of it in buying our own tokens.
Development and implementation of a blockchain platform, which will allow users to spend BTT tokens for the purchase of in-game items.
When reaching $20 000 000, we will be able to quickly develop and introduce a more complex and interesting service allowing to connect third-party developers and their game projects to our project. Besides buying in-game items in connected games, we will be able to conduct decentralized cyber sport contests in BoT and other games.
When reaching $30 000 000, we start developing a fully featured PC version of the game, which can fully reveal the features of in-game purchases for BTT cryptotokens. It also expands the possible profits of our company from several million to tens of millions of dollars per month.
When reaching $40 000 000, in the shortest terms we start developing console versions of games. Development will be in parallel with marketing activities to attract new players to mobile versions, as well as development of the blockchain service for in-game purchases and cyber sport contests using BTT tokens.
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