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Clash and GO

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AR brings new and fresh experience, and dramatically changes the way we play mobile games. An ordinary walk in the park turns into a fierce struggle for survival and resources. Clash & GO offers a sophisticated yet easy-to-access fusion of genres, eliminating their down sides while blending familiar mechanics with top-notch technology.Dive into an infinite world of endless possibilities and rich AR gameplay. The fusion of Blockchain and AR enables players to transform and manipulate their virtual surroundings. Whenever you open Clash & Go, you don't know what surprises the dynamic, ever-changing world will bring.
Website: Visit
White paper: Read
MVP: View
Pre-sale Time: 20 Aug, 2018 - 20 Sep, 2018
ICO Time: 12 Dec, 2018 - 12 Jan, 2019
Token Info
Ticker: CGO
Platform: Ethereum
Token type: ERC20
Available for sale: 7,000,000 CGO (4%)
Pre-sale Price: 1 CGO = 1.8 USD
ICO Price: 1 CGO = 3 USD
Accepting: ETH, BTC, Fiat
Soft cap: 1,000,000 CGO
Hard cap: 3,000,000 CGO
Social Media
  • 1


    Elyland founded

  • 2


    6 successful projects released

  • 3


    Creation of the AR platform

  • 4

    January 2017

    Clash & GO development started

  • 5

    August 2017

    Alpha version release

  • 6

    April 2017

    Website launch with full ICO documentation

  • 7

    May 2018

    Private presale

  • 8

    July 2018

    Public presale

  • 9

    August 2018

    Clash & GO Release

  • 10

    September 2018

    Game update: GO-map editor

  • 11

    September 2018

    Public Token Sale

  • 12

    October 2018

    Going public on Exchanges

  • 13

    November 2018

    Game update: Clan Wars

  • 14

    December 2018

    Game update: parallel universes

  • 15

    February 2019

    Game update: new levels for units and buildings

  • 16

    June 2019

    Game update: new resource type, new types of buildings and units

  • 17

    September 2019

    Game update: new galaxy

Andriy Semenyuk


Bohdan Repekh

Executive Director

Alex Sakhnevych


Jalal Fattouh


Yuriy Ostrovskiy


Max Shash


Julia Morar

Head of PR

Dmytro Tereschenko

Lead Game Designer

Olesia Stepanchuk


Iryna Sivach


Sergii Danilov


Kateryna Kozhyna

Art Director

Stanislav Novosad

Lead Developer

Artur Bohdanov

Senior Java Developer

Ihor Komar

Senior Java Developer

Ivan Lukashchuk

Senior Java Developer

Maria But'ko

Lead UX/UI Designer

Kostiantyn Fedchenko

Concept Artist

Dmytro Demkovych

3D Artist/2D Artist

Yuliia Yermolaieva

3D Artist

Dmitriy Anisimov

FX/Particle Artist

Serhii Tarasevych

3D Artist

Alex Ryhluk

UI/UX Designer

Andrey Gilyov

QA Engineer

Ivan Lavrinenko

QA Engineer

Maryna Domina

HR Director

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